FTP1.4 Computer Blast wave and Shrapnel Simulation in Unity
نویسندگان
چکیده
Abstract Aims A computer simulation to show the effects of an explosive device's blast wave and shrapnel injuries humans. Methods Unity 3D project written in C# with real time physics showing on people listing probable sustained. Results An mass 0.1kg 100kg PTEN can be simulated evolving up 100,000 particles. The maximum overpressure, velocity shock front temperature Video: https://youtu.be/ICH2xHR6678. is engine including velocity, energy injury body/limb hit points calculate their effect. model Manchester Arena used as example. Example blastwave data: Conclusions This novel approach showcases what possible simulation. Next steps are verification data building more models. higher detailed human being worked which includes organs bones.
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ژورنال
عنوان ژورنال: British Journal of Surgery
سال: 2023
ISSN: ['1365-2168', '0007-1323']
DOI: https://doi.org/10.1093/bjs/znad241.332